Unity Technologies
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BOEING TECHNICAL WORKSHOP

BUILDING FOR WEB

From Art to WebGPU

AUGUST 12, 20269:00 AM – 4:00 PMB106, BOEING — ST. LOUIS, MISSOURI

Agenda

  1. 9:00 AM – 12:00 PM MORNING SESSION
  2. 10:30 AM – 10:45 AM COFFEE BREAK
  3. 12:00 PM – 1:00 PM LUNCH BREAK
  4. 14 Unity 7 Roadmap Presentation 1:00 PM – 2:00 PM
  5. 16 MQ-25 Character Animation Workflow 2:45 PM – 3:30 PM
  6. 17 Questions & Discussion 3:30 PM – 4:00 PM

Speakers

GH GARY HAUS Sr. Solutions Architect UNITY TECHNOLOGIES
SA SHERAZ ASGHAR Sr. Solutions Engineer UNITY TECHNOLOGIES

EVENT OVERVIEW

This full-day workshop walks through the complete process of building and optimizing a real-time visualization for the web using Unity, URP, and WebGPU.

Hands-on workflows and real-world production techniques

Performance-first approach for scalable web experiences

Resources, tools, and best practices from the field

Unity 7 roadmap and where the engine is heading

WHAT TO BRING

Laptop with Unity Hub and Editor installed. Basic knowledge of Unity recommended.

RESOURCES

Everything from the session, in one place.

  • Workshop slides PDF — published after the session
  • Unity sample project URP + WebGPU starter scene
  • WebGPU optimization checklist The profiling passes from item 13

TECH STACK

  • RENDERER WebGPU
  • GRAPHICS API WebGPU 1.0
  • ENGINE Unity 6000.3 · URP
  • TARGET PLATFORM Web

CREATE

Build optimized real-time assets

OPTIMIZE

Maximize performance for the web

DEPLOY

Deliver immersive experiences anywhere